Sonic the Hedgehog 2
Developer(s)Aspect
Publisher(s)Sega
Composer(s)
  • Naofumi Hataya
  • Masafumi Ogata
SeriesSonic the Hedgehog
Platform(s)Master System, Game Gear
ReleaseMaster SystemGame Gear
  • EU: October 29, 1992
  • NA: November 17, 1992
  • JP: November 21, 1992
  • AU: November 30, 1992
Genre(s)Platform game
Mode(s)Single player

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Sonic the Hedgehog 2[a] is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. The game is a sequel to the Master System/Game Gear title Sonic the Hedgehog, and follows the titular character Sonic as he attempts to rescue his friend Tails and all of the island's animals from the villainous Doctor Robotnik. The gameplay is based on traversing a number of levels while collecting gold rings and attacking enemies. Sonic the Hedgehog 2 was met with critical acclaim, with reviewers praising the visuals and gameplay while criticizing the high difficulty. In 1993, a sequel, Sonic Chaos, was released.

As the game was released before the Sega Genesis version, it represents the debut of character Tails, who would become a mainstay in the series. Whilst the Master System version of the game was not initially released outside Europe and Brazil, it later become available worldwide following its release on the Wii's Virtual Console in 2008.

Gameplay[edit]

Sky High Zone Act 1, the second zone in the game (Game Gear version)

Like the previous games, players control Sonic the Hedgehog as he makes his way through each of the game's seven zones, fighting against various badniks and overcoming deadly obstacles. By collecting rings, Sonic can protect himself from damage against enemies and obstacles (with the exception of pitfalls and drowning), with extra lives earned for collecting 100 rings. Unlike the previous 8-bit title, Sonic is now able to recollect some of his rings for a limited time after being hit. Other technical improvements allow Sonic to smash through certain walls and run through loops. Also added to this iteration are gameplay mechanics unique to certain zones, such as riding a mine cart, using a hang glider to glide across the air, skimming across the surface of water and floating inside giant bubbles to reach higher areas. Unlike the previous game, the game no longer features the Shield and Restart Marker items, so if Sonic loses a life, he must restart at the very beginning of the act.

Sms

Each of the game's seven zones consist of three acts, the third of which consists of a boss battle (most of which now consist of animal-based robots as opposed to direct confrontations with Dr. Robotnik) in which the player is not given any rings to collect. At the end of each of the first two acts, players can potentially earn bonuses such as additional rings, lives and continues by fulfilling certain criteria upon hitting the act's goal post, such as having a specific amount of rings. In the first five zones, a Chaos Emerald is hidden somewhere within the second act. These five emeralds, along with a sixth earned from defeating the sixth zone's boss, are required to access the game's seventh zone and ultimately achieve the game's good ending by defeating the game's final boss. Otherwise, the game will end after the sixth zone, with Sonic unable to rescue Tails.

Sonic 2 Master System Online

Plot[edit]

System

South Island has been peaceful since Dr. Robotnik's defeat. Sonic, bored, decides to go on a journey in search of other adventures. Upon his return, he is shocked to find the island nearly abandoned. The only clue as to where all his friends might have disappeared to was Tails being chased by Dr. Robotnik. Sonic chases after him, but he is too late to save Tails. Sonic finds out that he's been kidnapped by Dr. Robotnik and is being held in a place called Crystal Egg. The price for Tails' safe return are the 6 Chaos Emeralds, to be delivered to 6 new boss robots. Thus, Sonic goes on a quest to find the Chaos Emeralds and rescue Tails.

Development and release[edit]

Sonic the Hedgehog 2 received preview coverage in the October 1992 issue of GamePro.[1]

The Game Gear's lower screen resolution results in the Game Gear version having a smaller visible screen area than the Master System edition, causing some fans[who?] to consider the Game Gear version the more challenging title. For example, when facing the boss of the Under Ground Zone, the reduced screen area either side of Sonic gives the player less time to react to hazards moving onto the screen. Other bosses were also affected: the Green Hills Zone battle takes place in a smaller, steeper arena; there is a 3rd chute which cannot be seen while fighting Robotnik in the final Crystal Egg stage.

The music for the intro sequence is also different. The Game Gear version uses the Scrambled Egg Zone music for the scene showing Robotnik escaping with the captive Tails and the Master System intro music for the title. The boss music is also different between the two versions. The Master System version used a single theme for the endings while a new good ending theme was added for the Game Gear version.

Remake

The Game Gear version also features dark blue (instead of green) water in the second Act of the Aqua Lake Zone, and omits the game's only 'Speed Shoes' item box, which may be found only in the Master System version of this stage; instead, in the Game Gear version there is a Ring item box in said power-up's original location, thus rendering the item unused in said port.

The game's music was written by Naofumi Hataya and Masafumi Ogata, with Tomonori Sawada, in his first game project, contributing the theme for Crystal Egg Zone. Hataya and Ogata would later collaborate to compose the original soundtrack for Sonic the Hedgehog CD, with Ogata's theme for Green Hills Zone being used as the basis for Sonic CD's opening theme song 'Sonic - You Can Do Anything'.

The Game Gear version was included as an unlockable bonus in Sonic Adventure DX, released in 2003 for Nintendo GameCube and Windows, and as one of the games featured in the Sonic Gems Collection, released for GameCube and PlayStation 2 in 2005. The game was later re-released on Nintendo's Virtual Console service, with the Master System version released for the Wii Virtual Console in December 2008[2] and the Game Gear version released for the Nintendo 3DSeShop in June 2013.[citation needed]

Reception[edit]

Sonic The Hedgehog 2 Sms

Reception
Review scores
PublicationScore
Master SystemSGG
GameProN/A[3]
IGN8/10 (Wii)[4]N/A
Mean Machines95% [5]N/A
Mega Zone93% [6]N/A
Sega Force92% [7]93% [7]
Sega Force Mega92% [9]93% [8]
Sega Master Force92% [10]N/A
Award
PublicationAward
Electronic Gaming MonthlyBest Game of the Year
(Portable Game Systems)[11]

Sonic the Hedgehog 2 for the Master System and Game Gear has been critically acclaimed since release. The Master System version received a positive review from Mean Machines, which described it as better than its predecessor and as 'one of the greatest Master System games of all time,' giving it an overall 95% score.[5]Mega Zone gave this version an overall 93% score, with reviewer Steward Clark stating that it is 'radically different to the Mega Drive version' but still 'another winner!' He praised the 'superb gameplay' and described it as a 'classic in its own right.'[6]Sega Force gave the Master System version a 92% score, noting that instead of 'trying to scale down the MD version,' Sega have 'opted for a totally different game — and well good it is, too!'[7]

The Game Gear version received a positive review from GamePro staff writer The Unknown Gamer, focusing praise on both the gameplay and the impressive graphics for the small handheld console. It gave the game scores of 5 for graphics, 4 for sound, 4.5 for control, and 5 for overall fun factor.[3]Sega Force gave the Game Gear version a 93% score, describing it as the 'most challenging' and 'toughest version of Sonic 2.'[7] French magazine Mega Force also gave the game a positive review.[12] In 1993, it was awarded as the Best Portable Game of 1992 by Electronic Gaming Monthly.[11]

Reviewing the Master System version for its Virtual Console release, IGN gave the game a score of 8.0 out of 10. The reviewer Lucas M. Thomas stated that many Wii owners may 'erroneously assume that it's a technically inferior port of the Genesis classic with the same name. It's not.' He described the Master System game as 'entirely its own adventure' with its own 'unique elements like mine carts and hang gliders,' concluding that it is 'a hidden gem from Sonic's early years.'[4]

Notes[edit]

Sonic
  1. ^Japanese: ソニック・ザ・ヘッジホッグ2 (ツー)Hepburn: Sonikku za Hejjihoggu Tsū

References[edit]

Sonic 2 Master System Online Game

  1. ^The Unknown Gamer (October 1992). 'Game Gear Preview: 2'. GamePro. No. 39. p. 114.
  2. ^'Two WiiWare Games and One Virtual Console Game Added to Wii Shop Channel'. Nintendo of America. 2008-12-08. Archived from the original on March 3, 2016. Retrieved 2008-12-10.
  3. ^ ab'Game Gear Pro Review: Sonic the Hedgehog 2'. GamePro. No. 44. March 1993. p. 164.
  4. ^ abThomas, Lucas M. (December 9, 2008). 'Sonic the Hedgehog 2 (Master System Version) Review: The name's the same, but it's a totally different game'. IGN. Archived from the original on 12 July 2012. Retrieved 9 February 2012.
  5. ^ ab'Master System Review: Sonic the Hedgehog 2'. Mean Machines. No. 2. November 1992. p. 66. Archived from the original on 17 August 2013. Retrieved 3 February 2012.
  6. ^ ab'Sonic the Hedgehog 2'. Mega Zone (25): 31–3. January 1993. Archived from the original on 17 August 2013. Retrieved 3 February 2012.
  7. ^ abcd'Reviewed: Sonic the Hedgehog 2 (Master System & Game Gear)'. Sega Force (12): 30–33. December 1992. Archived from the original on 17 July 2015. Retrieved 3 February 2012.
  8. ^'Game Gear Guide'. Sega Force Mega. 2 (7): 78. January 1994.
  9. ^'Master Market'. Sega Force Mega. 2 (7): 79–80 [80]. January 1994.
  10. ^'Sega Master Force Issue 2'. Sega Master Force (2): 13. September 1993. Archived from the original on November 19, 2015. Retrieved November 19, 2015.
  11. ^ ab'Electronic Gaming Monthly's Buyer's Guide'. 1993.Cite journal requires |journal= (help)
  12. ^'Sonic 2'. Mega Force (13). January 1993. Archived from the original on 14 September 2014. Retrieved 9 February 2012.

External links[edit]

  • Sonic the Hedgehog 2 at MobyGames
System
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sonic_the_Hedgehog_2_(8-bit_video_game)&oldid=991556115'

The following are known Game Genie Codes for Sonic the Hedgehog 2 on SEGA Genesis.

    There are two versions of the game, if the codes for “Version A” below do not work, use the “Version B” codes further down the list.
  1. Master Code – Must Be On
    ATBT-AA4E
    Note: It is known this is required on emulators but may not be required on an actual Genesis console.
  2. Invisible Sonic
    R0TA-DERP
  3. Enable Debugger
    AE7T-AAE2
  4. Sonic’s Ring Count Goes To 99 You Get Hit 4
    NNTT-CACY
  5. Tails’ Ring Count Goes To 99 When You Get Hit 5
    NNTT-CADJ
  6. Don’t Use Up Rings To Maintain Transformation of Super Sonic
    ACZT-CAFY
  7. Become Super Sonic With 0 Rings
    ACZT-CACJ
  8. Become Super Sonic With 0 Emeralds
    ACZT-CACA
  9. The Regular Level Music Plays When Super Sonic, Instead of The Super Theme
    ADFT-8AF6
  10. Version A Codes

  11. Rings Worth 2 (Player 1
    SAST-DJ1A
  12. Rings Worth 3 (Player 1)
    SAST-DN1A
  13. Rings Worth 4 (Player 1)
    SAST-DT1A
  14. Rings Worth 5 (Player 1)
    SAST-DY1A
  15. Rings Worth 6 (Player 1)
    SAST-D21A
  16. Rings Worth 7 (Player 1)
    SAST-D61A
  17. Rings Worth 8 (Player 1)
    SAST-DA1A
  18. Start With 1 Life Instead Of 3 (Player 1)
    AE8A-AAD2
  19. Start With 5 Lives (Player 1)
    AY8A-AAD2
  20. Start With 7 Lives (Player 1)
    A68A-AAD2
  21. Start With 9 Lives (Player 1)
    BE8A-AAD2
  22. Start With 25 Lives (Player 1)
    DE8A-AAD2
  23. Start With 50 Lives (Player 1)
    GJ8A-AAD2
  24. Start With 75 Lives (Player 1)
    KN8A-AAD2
  25. Start With 99 Lives (Player 1)
    NN8A-AAD2
  26. Infinite Lives (Player 1)
    JW3A-CA4J
  27. Rings Worth 2 (Player 2)
    SATA-DJVW
  28. Rings Worth 3 (Player 2)
    SATA-DNVW
  29. Rings Worth 4 (Player 2)
    SATA-DTVW
  30. Rings Worth 5 (Player 2)
    SATA-DYVW
  31. Rings Worth 6 (Player 2)
    SATA-D2VW
  32. Rings Worth 7 (Player 2)
    SATA-D6VW
  33. Rings Worth 8 (Player 2)
    SATA-DAVW
  34. Start With 1 Life Instead Of 3 (Player 2)
    AE8A-AAD8
  35. Start With 5 Lives (Player 2)
    AY8A-AAD8
  36. Start With 7 Lives (Player 2)
    A68A-AAD8
  37. Start With 9 Lives (Player 2)
    BE8A-AAD8
  38. Start With 25 Lives (Player 2)
    DE8A-AAD8
  39. Start With 50 Lives (Player 2)
    GJ8A-AAD8
  40. Start With 75 Lives (Player 2)
    KN8A-AAD8
  41. Start With 99 Lives (Player 2)
    NN8A-AAD8
  42. Infinite Lives (Player 2)
    JXGA-CA7G
  43. Jump Lower
    KBVT-CAE2
  44. Jump A Little Higher
    FVVT-CAE2
  45. Jump A Lot Higher
    EBVT-CAE2
  46. Jump Really High
    CBVT-CAE2
  47. Sonic Stays Invincible For A Shorter Time After Getting Hit
    A02T-CAF8
  48. Sonic Stays Invincible For A Longer Time After Getting Hit
    982T-CAF8
  49. Sonic Becomes Invisible And Invincible For The Rest Of The Level After Getting Hit (Must Have At Least One Ring – Switch Off And Then On To Make Sonic Visible)
    ALTA-CA8N
  50. Once Invincible (Stars), Sonic Stays Invincible For The Rest Of The Level
    ALTA-CA9J
  51. Sonic Doesn’t Lose Rings When Hit
    ATTT-CA4W
  52. Tails Doesn’t Lose Rings When Hit
    ATTT-CA5G
  53. Sonic Needs Only 1 Ring Instead Of 50 To Enter Special Stage After Touching A Star Post
    AH2T-CAH6
  54. Rings Worth 2 In Special Stages (Sonic)
    SBJA-HJWJ
  55. Rings Worth 3 In Special Stages (Sonic)
    SBJA-HNWJ
  56. Rings Worth 4 In Special Stages (Sonic)
    SBJA-HTWJ
  57. Rings Worth 5 In Special Stages (Sonic)
    SBJA-HYWJ
  58. Rings Worth 6 In Special Stages (Sonic)
    SBJA-H2WJ
  59. Rings Worth 7 In Special Stages (Sonic)
    SBJA-H6WJ
  60. Rings Worth 8 In Special Stages (Sonic)
    SBJA-HAWJ
  61. Rings Worth 2 In Special Stages (Tails)
    SBJA-HJWR
  62. Rings Worth 3 In Special Stages (Tails)
    SBJA-HNWR
  63. Rings Worth 4 In Special Stages (Tails)
    SBJA-HTWR
  64. Rings Worth 5 In Special Stages (Tails)
    SBJA-HYWR
  65. Rings Worth 6 In Special Stages (Tails)
    SBJA-H2WR
  66. Rings Worth 7 In Special Stages (Tails)
    SBJA-H6WR
  67. Rings Worth 8 In Special Stages (Tails)
    SBJA-HAWR
  68. Need 0 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ACZT-CACA
  69. Need 1 Chaos Emerald To Become Super Sonic (In Addition To Rings)
    AGZT-CACA
  70. Need 2 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ALZT-CACA
  71. Need 3 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ARZT-CACA
  72. Need 4 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    AWZT-CACA
  73. Need 5 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    A0ZT-CACA
  74. Need 6 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    A4ZT-CACA
  75. Need 1 Ring To Become Super Sonic (In Addition To Chaos Emeralds – Don’t Lose Rings With Time
    AGZT-CACJ
    K4ZT-CA9N
  76. Need 5 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    A0ZT-CACJ
  77. Need 10 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    BLZT-CACJ
  78. Need 25 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    DGZT-CACJ
  79. Need 40 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    FCZT-CACJ
  80. Super Sonic Doesn’t Lose Rings With Time
    K4ZT-CA9N
  81. Level Select Menu (At Title Screen, Hold Down A While Pressing Start)
    RE8A-A60W
  82. Start Most Levels With Some Rings (1-Player Game Only – The Number Of Rings Varies With The Stage, And You Can Still Lose Rings)
    2VAT-BCRN
  83. Version B Codes

  84. Rings Worth 2 (Player 1)
    SATA-DJTJ
  85. Rings Worth 3 (Player 1)
    SATA-DNTJ
  86. Rings Worth 4 (Player 1)
    SATA-DTTJ
  87. Rings Worth 5 (Player 1)
    SATA-DYTJ
  88. Rings Worth 6 (Player 1)
    SATA-D2TJ
  89. Rings Worth 7 (Player 1)
    SATA-D6TJ
  90. Rings Worth 8 (Player 1)
    SATA-DATJ
  91. Start With 1 Life Instead Of 3 (Player 1)
    AE8A-AADN
  92. Start With 5 Lives (Player 1)
    AY8A-AADN
  93. Start With 7 Lives (Player 1)
    A68A-AADN
  94. Start With 9 Lives (Player 1)
    BE8A-AADN
  95. Start With 25 Lives (Player 1)
    DE8A-AADN
  96. Start With 50 Lives (Player 1)
    GJ8A-AADN
  97. Start With 75 Lives (Player 1)
    KN8A-AADN
  98. Start With 99 Lives (Player 1)
    NN8A-AADN
  99. Infinite Lives (Player 1)
    JW3A-CA4Y
  100. Rings Worth 2 (Player 2)
    SATA-DJW8
  101. Rings Worth 3 (Player 2)
    SATA-DNW8
  102. Rings Worth 4 (Player 2)
    SATA-DTW8
  103. Rings Worth 5 (Player 2)
    SATA-DYW8
  104. Rings Worth 6 (Player 2)
    SATA-D2W8
  105. Rings Worth 7 (Player 2)
    SATA-D6W8
  106. Rings Worth 8 (Player 2)
    SATA-DAW8
  107. Start With 1 Life Instead Of 3 (Player 2)
    AE8A-AADW
  108. Start With 5 Lives (Player 2)
    AY8A-AADW
  109. Start With 7 Lives (Player 2)
    A68A-AADW
  110. Start With 9 Lives (Player 2)
    BE8A-AADW
  111. Start With 25 Lives (Player 2)
    DE8A-AADW
  112. Start With 50 Lives (Player 2)
    GJ8A-AADW
  113. Start With 75 Lives (Player 2)
    KN8A-AADW
  114. Start With 99 Lives (Player 2)
    NN8A-AADW
  115. Infinite Lives (Player 2)
    JXGA-CA7W
  116. Jump Lower
    KBVT-CAE2
  117. Jump A Little Higher
    FVVT-CAE2
  118. Jump A Lot Higher
    EBVT-CAE2
  119. Jump Really High
    CBVT-CAE2
  120. Sonic Stays Invincible For A Shorter Time After Getting Hit
    A02T-CAGL
  121. Sonic Stays Invincible For A Longer Time After Getting Hit
    982T-CAGL
  122. Sonic Becomes Invisible And Invincible For The Rest Of The Level After Getting Hit (Must Have At Least One Ring – Switch Off And Then On To Make Sonic Visible)
    ALTA-CA82
  123. Once Invincible (Stars), Sonic Stays Invincible For The Rest Of The Level
    ALTA-CA9Y
  124. Sonic Doesn’t Lose Rings When Hit
    ATTT-CA58
  125. Tails Doesn’t Lose Rings When Hit
    ATTT-CA6W
  126. Sonic Needs Only 1 Ring Instead Of 50 To Enter Special Stage After Touching A Star Post
    AH2T-CAHN
  127. Rings Worth 2 In Special Stages (Sonic)
    SBJA-HJV2
  128. Rings Worth 3 In Special Stages (Sonic)
    SBJA-HNV2
  129. Rings Worth 4 In Special Stages (Sonic)
    SBJA-HTV2
  130. Rings Worth 5 In Special Stages (Sonic)
    SBJA-HYV2
  131. Rings Worth 6 In Special Stages (Sonic)
    SBJA-H2V2
  132. Rings Worth 7 In Special Stages (Sonic)
    SBJA-H6V2
  133. Rings Worth 8 In Special Stages (Sonic)
    SBJA-HAV2
  134. Rings Worth 2 In Special Stages (Tails)
    SBJA-HJV8
  135. Rings Worth 3 In Special Stages (Tails)
    SBJA-HNV8
  136. Rings Worth 4 In Special Stages (Tails)
    SBJA-HTV8
  137. Rings Worth 5 In Special Stages (Tails)
    SBJA-HYV8
  138. Rings Worth 6 In Special Stages (Tails)
    SBJA-H2V8
  139. Rings Worth 7 In Special Stages (Tails)
    SBJA-H6V8
  140. Rings Worth 8 In Special Stages (Tails)
    SBJA-HAV8
  141. Need 0 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ACZT-CACN
  142. Need 1 Chaos Emerald To Become Super Sonic (In Addition To Rings)
    AGZT-CACN
  143. Need 2 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ALZT-CACN
  144. Need 3 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    ARZT-CACN
  145. Need 4 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    AWZT-CACN
  146. Need 5 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    A0ZT-CACN
  147. Need 6 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
    A4ZT-CACN
  148. Need 1 Ring To Become Super Sonic (In Addition To Chaos Emeralds – Don’t Lose Rings With Time
    AGZT-CACY
    K4ZT-CA92
  149. Need 5 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    A0ZT-CACY
  150. Need 10 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    BLZT-CACY
  151. Need 25 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    DGZT-CACY
  152. Need 40 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
    FCZT-CACY
  153. Super Sonic Doesn’t Lose Rings With Time
    K4ZT-CA92
  154. Level Select Menu (At Title Screen, Hold Down A While Pressing Start)
    RE8A-A60G
  155. Start Most Levels With Some Rings (1-Player Game Only – The Number Of Rings Varies With The Stage, And You Can Still Lose Rings)
    2VAT-BCRA
  156. One Hit And You Are Invincible
    982T-C9F8

Sonic 2 On Master System Online

Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.

Code Indexes for SEGA Genesis / Mega Drive