Sonic the Hedgehog 2 |
---|
Developer(s) | Aspect |
---|
Publisher(s) | Sega |
---|
Composer(s) | - Naofumi Hataya
- Masafumi Ogata
|
---|
Series | Sonic the Hedgehog |
---|
Platform(s) | Master System, Game Gear |
---|
Release | Master SystemGame Gear- EU: October 29, 1992
- NA: November 17, 1992
- JP: November 21, 1992
- AU: November 30, 1992
|
---|
Genre(s) | Platform game |
---|
Mode(s) | Single player |
---|
Most Popular SEGA Master System Games. Sonic The Hedgehog (USA, Europe) Sonic Chaos (Europe) Alex Kidd in Miracle World (USA, Europe) Castle of Illusion Starring Mickey Mouse (USA) GP Rider (Europe) Last added SEGA Master System Games. Zool - Ninja of the 'Nth' Dimension (Europe). Sonic the Hedgehog 2, also known as Sonic 2, is a well-known and appreciated game developed in the United States by the Sonic Team of the Sega Technical Institute. The game, however, was released in Japan on November 21, 1992, and then in Europe and North America three days later. The day of Tuesday, 24 November 1991 is known as the Sonic 2sday. Sonic the Hedgehog 2 is a high quality game that works in all major modern web browsers. This online game is part of the Arcade, Skill, Emulator, and SEGA gaming categories. Sonic the Hedgehog 2 has 465 likes from 508 user ratings. If you enjoy this game then also play games Sonic Mania Edition and Sonic 3. Console: Sega Master System (VGM) Composer: Mix, Nagao N.Gee. Download all files as MP3 (29 MB) Download original music files (31 KB). Sonic the Hedgehog 2 Sega Mega Drive / Genesis (VGM) Sonic the Hedgehog 2 Sega Game Gear (SGC) Sonic the Hedgehog Sega Game Gear (SGC) Sonic Chaos.
Sonic the Hedgehog 2[a] is a 1992 platform game developed by Aspect and published by Sega for the Master System and Game Gear. The game is a sequel to the Master System/Game Gear title Sonic the Hedgehog, and follows the titular character Sonic as he attempts to rescue his friend Tails and all of the island's animals from the villainous Doctor Robotnik. The gameplay is based on traversing a number of levels while collecting gold rings and attacking enemies. Sonic the Hedgehog 2 was met with critical acclaim, with reviewers praising the visuals and gameplay while criticizing the high difficulty. In 1993, a sequel, Sonic Chaos, was released.
As the game was released before the Sega Genesis version, it represents the debut of character Tails, who would become a mainstay in the series. Whilst the Master System version of the game was not initially released outside Europe and Brazil, it later become available worldwide following its release on the Wii's Virtual Console in 2008.
Gameplay[edit]
Sky High Zone Act 1, the second zone in the game (Game Gear version)
Like the previous games, players control Sonic the Hedgehog as he makes his way through each of the game's seven zones, fighting against various badniks and overcoming deadly obstacles. By collecting rings, Sonic can protect himself from damage against enemies and obstacles (with the exception of pitfalls and drowning), with extra lives earned for collecting 100 rings. Unlike the previous 8-bit title, Sonic is now able to recollect some of his rings for a limited time after being hit. Other technical improvements allow Sonic to smash through certain walls and run through loops. Also added to this iteration are gameplay mechanics unique to certain zones, such as riding a mine cart, using a hang glider to glide across the air, skimming across the surface of water and floating inside giant bubbles to reach higher areas. Unlike the previous game, the game no longer features the Shield and Restart Marker items, so if Sonic loses a life, he must restart at the very beginning of the act.
Each of the game's seven zones consist of three acts, the third of which consists of a boss battle (most of which now consist of animal-based robots as opposed to direct confrontations with Dr. Robotnik) in which the player is not given any rings to collect. At the end of each of the first two acts, players can potentially earn bonuses such as additional rings, lives and continues by fulfilling certain criteria upon hitting the act's goal post, such as having a specific amount of rings. In the first five zones, a Chaos Emerald is hidden somewhere within the second act. These five emeralds, along with a sixth earned from defeating the sixth zone's boss, are required to access the game's seventh zone and ultimately achieve the game's good ending by defeating the game's final boss. Otherwise, the game will end after the sixth zone, with Sonic unable to rescue Tails.
Sonic 2 Master System Online
Plot[edit]
South Island has been peaceful since Dr. Robotnik's defeat. Sonic, bored, decides to go on a journey in search of other adventures. Upon his return, he is shocked to find the island nearly abandoned. The only clue as to where all his friends might have disappeared to was Tails being chased by Dr. Robotnik. Sonic chases after him, but he is too late to save Tails. Sonic finds out that he's been kidnapped by Dr. Robotnik and is being held in a place called Crystal Egg. The price for Tails' safe return are the 6 Chaos Emeralds, to be delivered to 6 new boss robots. Thus, Sonic goes on a quest to find the Chaos Emeralds and rescue Tails.
Development and release[edit]
Sonic the Hedgehog 2 received preview coverage in the October 1992 issue of GamePro.[1]
The Game Gear's lower screen resolution results in the Game Gear version having a smaller visible screen area than the Master System edition, causing some fans[who?] to consider the Game Gear version the more challenging title. For example, when facing the boss of the Under Ground Zone, the reduced screen area either side of Sonic gives the player less time to react to hazards moving onto the screen. Other bosses were also affected: the Green Hills Zone battle takes place in a smaller, steeper arena; there is a 3rd chute which cannot be seen while fighting Robotnik in the final Crystal Egg stage.
The music for the intro sequence is also different. The Game Gear version uses the Scrambled Egg Zone music for the scene showing Robotnik escaping with the captive Tails and the Master System intro music for the title. The boss music is also different between the two versions. The Master System version used a single theme for the endings while a new good ending theme was added for the Game Gear version.
The Game Gear version also features dark blue (instead of green) water in the second Act of the Aqua Lake Zone, and omits the game's only 'Speed Shoes' item box, which may be found only in the Master System version of this stage; instead, in the Game Gear version there is a Ring item box in said power-up's original location, thus rendering the item unused in said port.
The game's music was written by Naofumi Hataya and Masafumi Ogata, with Tomonori Sawada, in his first game project, contributing the theme for Crystal Egg Zone. Hataya and Ogata would later collaborate to compose the original soundtrack for Sonic the Hedgehog CD, with Ogata's theme for Green Hills Zone being used as the basis for Sonic CD's opening theme song 'Sonic - You Can Do Anything'.
The Game Gear version was included as an unlockable bonus in Sonic Adventure DX, released in 2003 for Nintendo GameCube and Windows, and as one of the games featured in the Sonic Gems Collection, released for GameCube and PlayStation 2 in 2005. The game was later re-released on Nintendo's Virtual Console service, with the Master System version released for the Wii Virtual Console in December 2008[2] and the Game Gear version released for the Nintendo 3DSeShop in June 2013.[citation needed]
Reception[edit]
Sonic The Hedgehog 2 Sms
Reception |
---|
Review scores |
---|
Publication | Score |
---|
Master System | SGG |
---|
GamePro | N/A | [3] | IGN | 8/10 (Wii)[4] | N/A | Mean Machines | 95% [5] | N/A | Mega Zone | 93% [6] | N/A | Sega Force | 92% [7] | 93% [7] | Sega Force Mega | 92% [9] | 93% [8] | Sega Master Force | 92% [10] | N/A |
|
Award |
---|
Publication | Award |
---|
Electronic Gaming Monthly | Best Game of the Year (Portable Game Systems)[11] |
|
Sonic the Hedgehog 2 for the Master System and Game Gear has been critically acclaimed since release. The Master System version received a positive review from Mean Machines, which described it as better than its predecessor and as 'one of the greatest Master System games of all time,' giving it an overall 95% score.[5]Mega Zone gave this version an overall 93% score, with reviewer Steward Clark stating that it is 'radically different to the Mega Drive version' but still 'another winner!' He praised the 'superb gameplay' and described it as a 'classic in its own right.'[6]Sega Force gave the Master System version a 92% score, noting that instead of 'trying to scale down the MD version,' Sega have 'opted for a totally different game — and well good it is, too!'[7]
The Game Gear version received a positive review from GamePro staff writer The Unknown Gamer, focusing praise on both the gameplay and the impressive graphics for the small handheld console. It gave the game scores of 5 for graphics, 4 for sound, 4.5 for control, and 5 for overall fun factor.[3]Sega Force gave the Game Gear version a 93% score, describing it as the 'most challenging' and 'toughest version of Sonic 2.'[7] French magazine Mega Force also gave the game a positive review.[12] In 1993, it was awarded as the Best Portable Game of 1992 by Electronic Gaming Monthly.[11]
Reviewing the Master System version for its Virtual Console release, IGN gave the game a score of 8.0 out of 10. The reviewer Lucas M. Thomas stated that many Wii owners may 'erroneously assume that it's a technically inferior port of the Genesis classic with the same name. It's not.' He described the Master System game as 'entirely its own adventure' with its own 'unique elements like mine carts and hang gliders,' concluding that it is 'a hidden gem from Sonic's early years.'[4]
Notes[edit]
- ^Japanese: ソニック・ザ・ヘッジホッグ2Hepburn: Sonikku za Hejjihoggu Tsū
References[edit]
Sonic 2 Master System Online Game
- ^The Unknown Gamer (October 1992). 'Game Gear Preview: 2'. GamePro. No. 39. p. 114.
- ^'Two WiiWare Games and One Virtual Console Game Added to Wii Shop Channel'. Nintendo of America. 2008-12-08. Archived from the original on March 3, 2016. Retrieved 2008-12-10.
- ^ ab'Game Gear Pro Review: Sonic the Hedgehog 2'. GamePro. No. 44. March 1993. p. 164.
- ^ abThomas, Lucas M. (December 9, 2008). 'Sonic the Hedgehog 2 (Master System Version) Review: The name's the same, but it's a totally different game'. IGN. Archived from the original on 12 July 2012. Retrieved 9 February 2012.
- ^ ab'Master System Review: Sonic the Hedgehog 2'. Mean Machines. No. 2. November 1992. p. 66. Archived from the original on 17 August 2013. Retrieved 3 February 2012.
- ^ ab'Sonic the Hedgehog 2'. Mega Zone (25): 31–3. January 1993. Archived from the original on 17 August 2013. Retrieved 3 February 2012.
- ^ abcd'Reviewed: Sonic the Hedgehog 2 (Master System & Game Gear)'. Sega Force (12): 30–33. December 1992. Archived from the original on 17 July 2015. Retrieved 3 February 2012.
- ^'Game Gear Guide'. Sega Force Mega. 2 (7): 78. January 1994.
- ^'Master Market'. Sega Force Mega. 2 (7): 79–80 [80]. January 1994.
- ^'Sega Master Force Issue 2'. Sega Master Force (2): 13. September 1993. Archived from the original on November 19, 2015. Retrieved November 19, 2015.
- ^ ab'Electronic Gaming Monthly's Buyer's Guide'. 1993.Cite journal requires
|journal=
(help) - ^'Sonic 2'. Mega Force (13). January 1993. Archived from the original on 14 September 2014. Retrieved 9 February 2012.
External links[edit]
- Sonic the Hedgehog 2 at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Sonic_the_Hedgehog_2_(8-bit_video_game)&oldid=991556115'
The following are known Game Genie Codes for Sonic the Hedgehog 2 on SEGA Genesis.
There are two versions of the game, if the codes for “Version A” below do not work, use the “Version B” codes further down the list.- Master Code – Must Be On
ATBT-AA4E
Note: It is known this is required on emulators but may not be required on an actual Genesis console. - Invisible Sonic
R0TA-DERP - Enable Debugger
AE7T-AAE2 - Sonic’s Ring Count Goes To 99 You Get Hit 4
NNTT-CACY - Tails’ Ring Count Goes To 99 When You Get Hit 5
NNTT-CADJ - Don’t Use Up Rings To Maintain Transformation of Super Sonic
ACZT-CAFY - Become Super Sonic With 0 Rings
ACZT-CACJ - Become Super Sonic With 0 Emeralds
ACZT-CACA - The Regular Level Music Plays When Super Sonic, Instead of The Super Theme
ADFT-8AF6 Version A Codes
- Rings Worth 2 (Player 1
SAST-DJ1A - Rings Worth 3 (Player 1)
SAST-DN1A - Rings Worth 4 (Player 1)
SAST-DT1A - Rings Worth 5 (Player 1)
SAST-DY1A - Rings Worth 6 (Player 1)
SAST-D21A - Rings Worth 7 (Player 1)
SAST-D61A - Rings Worth 8 (Player 1)
SAST-DA1A - Start With 1 Life Instead Of 3 (Player 1)
AE8A-AAD2 - Start With 5 Lives (Player 1)
AY8A-AAD2 - Start With 7 Lives (Player 1)
A68A-AAD2 - Start With 9 Lives (Player 1)
BE8A-AAD2 - Start With 25 Lives (Player 1)
DE8A-AAD2 - Start With 50 Lives (Player 1)
GJ8A-AAD2 - Start With 75 Lives (Player 1)
KN8A-AAD2 - Start With 99 Lives (Player 1)
NN8A-AAD2 - Infinite Lives (Player 1)
JW3A-CA4J - Rings Worth 2 (Player 2)
SATA-DJVW - Rings Worth 3 (Player 2)
SATA-DNVW - Rings Worth 4 (Player 2)
SATA-DTVW - Rings Worth 5 (Player 2)
SATA-DYVW - Rings Worth 6 (Player 2)
SATA-D2VW - Rings Worth 7 (Player 2)
SATA-D6VW - Rings Worth 8 (Player 2)
SATA-DAVW - Start With 1 Life Instead Of 3 (Player 2)
AE8A-AAD8 - Start With 5 Lives (Player 2)
AY8A-AAD8 - Start With 7 Lives (Player 2)
A68A-AAD8 - Start With 9 Lives (Player 2)
BE8A-AAD8 - Start With 25 Lives (Player 2)
DE8A-AAD8 - Start With 50 Lives (Player 2)
GJ8A-AAD8 - Start With 75 Lives (Player 2)
KN8A-AAD8 - Start With 99 Lives (Player 2)
NN8A-AAD8 - Infinite Lives (Player 2)
JXGA-CA7G - Jump Lower
KBVT-CAE2 - Jump A Little Higher
FVVT-CAE2 - Jump A Lot Higher
EBVT-CAE2 - Jump Really High
CBVT-CAE2 - Sonic Stays Invincible For A Shorter Time After Getting Hit
A02T-CAF8 - Sonic Stays Invincible For A Longer Time After Getting Hit
982T-CAF8 - Sonic Becomes Invisible And Invincible For The Rest Of The Level After Getting Hit (Must Have At Least One Ring – Switch Off And Then On To Make Sonic Visible)
ALTA-CA8N - Once Invincible (Stars), Sonic Stays Invincible For The Rest Of The Level
ALTA-CA9J - Sonic Doesn’t Lose Rings When Hit
ATTT-CA4W - Tails Doesn’t Lose Rings When Hit
ATTT-CA5G - Sonic Needs Only 1 Ring Instead Of 50 To Enter Special Stage After Touching A Star Post
AH2T-CAH6 - Rings Worth 2 In Special Stages (Sonic)
SBJA-HJWJ - Rings Worth 3 In Special Stages (Sonic)
SBJA-HNWJ - Rings Worth 4 In Special Stages (Sonic)
SBJA-HTWJ - Rings Worth 5 In Special Stages (Sonic)
SBJA-HYWJ - Rings Worth 6 In Special Stages (Sonic)
SBJA-H2WJ - Rings Worth 7 In Special Stages (Sonic)
SBJA-H6WJ - Rings Worth 8 In Special Stages (Sonic)
SBJA-HAWJ - Rings Worth 2 In Special Stages (Tails)
SBJA-HJWR - Rings Worth 3 In Special Stages (Tails)
SBJA-HNWR - Rings Worth 4 In Special Stages (Tails)
SBJA-HTWR - Rings Worth 5 In Special Stages (Tails)
SBJA-HYWR - Rings Worth 6 In Special Stages (Tails)
SBJA-H2WR - Rings Worth 7 In Special Stages (Tails)
SBJA-H6WR - Rings Worth 8 In Special Stages (Tails)
SBJA-HAWR - Need 0 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ACZT-CACA - Need 1 Chaos Emerald To Become Super Sonic (In Addition To Rings)
AGZT-CACA - Need 2 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ALZT-CACA - Need 3 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ARZT-CACA - Need 4 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
AWZT-CACA - Need 5 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
A0ZT-CACA - Need 6 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
A4ZT-CACA - Need 1 Ring To Become Super Sonic (In Addition To Chaos Emeralds – Don’t Lose Rings With Time
AGZT-CACJ
K4ZT-CA9N - Need 5 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
A0ZT-CACJ - Need 10 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
BLZT-CACJ - Need 25 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
DGZT-CACJ - Need 40 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
FCZT-CACJ - Super Sonic Doesn’t Lose Rings With Time
K4ZT-CA9N - Level Select Menu (At Title Screen, Hold Down A While Pressing Start)
RE8A-A60W - Start Most Levels With Some Rings (1-Player Game Only – The Number Of Rings Varies With The Stage, And You Can Still Lose Rings)
2VAT-BCRN Version B Codes
- Rings Worth 2 (Player 1)
SATA-DJTJ - Rings Worth 3 (Player 1)
SATA-DNTJ - Rings Worth 4 (Player 1)
SATA-DTTJ - Rings Worth 5 (Player 1)
SATA-DYTJ - Rings Worth 6 (Player 1)
SATA-D2TJ - Rings Worth 7 (Player 1)
SATA-D6TJ - Rings Worth 8 (Player 1)
SATA-DATJ - Start With 1 Life Instead Of 3 (Player 1)
AE8A-AADN - Start With 5 Lives (Player 1)
AY8A-AADN - Start With 7 Lives (Player 1)
A68A-AADN - Start With 9 Lives (Player 1)
BE8A-AADN - Start With 25 Lives (Player 1)
DE8A-AADN - Start With 50 Lives (Player 1)
GJ8A-AADN - Start With 75 Lives (Player 1)
KN8A-AADN - Start With 99 Lives (Player 1)
NN8A-AADN - Infinite Lives (Player 1)
JW3A-CA4Y - Rings Worth 2 (Player 2)
SATA-DJW8 - Rings Worth 3 (Player 2)
SATA-DNW8 - Rings Worth 4 (Player 2)
SATA-DTW8 - Rings Worth 5 (Player 2)
SATA-DYW8 - Rings Worth 6 (Player 2)
SATA-D2W8 - Rings Worth 7 (Player 2)
SATA-D6W8 - Rings Worth 8 (Player 2)
SATA-DAW8 - Start With 1 Life Instead Of 3 (Player 2)
AE8A-AADW - Start With 5 Lives (Player 2)
AY8A-AADW - Start With 7 Lives (Player 2)
A68A-AADW - Start With 9 Lives (Player 2)
BE8A-AADW - Start With 25 Lives (Player 2)
DE8A-AADW - Start With 50 Lives (Player 2)
GJ8A-AADW - Start With 75 Lives (Player 2)
KN8A-AADW - Start With 99 Lives (Player 2)
NN8A-AADW - Infinite Lives (Player 2)
JXGA-CA7W - Jump Lower
KBVT-CAE2 - Jump A Little Higher
FVVT-CAE2 - Jump A Lot Higher
EBVT-CAE2 - Jump Really High
CBVT-CAE2 - Sonic Stays Invincible For A Shorter Time After Getting Hit
A02T-CAGL - Sonic Stays Invincible For A Longer Time After Getting Hit
982T-CAGL - Sonic Becomes Invisible And Invincible For The Rest Of The Level After Getting Hit (Must Have At Least One Ring – Switch Off And Then On To Make Sonic Visible)
ALTA-CA82 - Once Invincible (Stars), Sonic Stays Invincible For The Rest Of The Level
ALTA-CA9Y - Sonic Doesn’t Lose Rings When Hit
ATTT-CA58 - Tails Doesn’t Lose Rings When Hit
ATTT-CA6W - Sonic Needs Only 1 Ring Instead Of 50 To Enter Special Stage After Touching A Star Post
AH2T-CAHN - Rings Worth 2 In Special Stages (Sonic)
SBJA-HJV2 - Rings Worth 3 In Special Stages (Sonic)
SBJA-HNV2 - Rings Worth 4 In Special Stages (Sonic)
SBJA-HTV2 - Rings Worth 5 In Special Stages (Sonic)
SBJA-HYV2 - Rings Worth 6 In Special Stages (Sonic)
SBJA-H2V2 - Rings Worth 7 In Special Stages (Sonic)
SBJA-H6V2 - Rings Worth 8 In Special Stages (Sonic)
SBJA-HAV2 - Rings Worth 2 In Special Stages (Tails)
SBJA-HJV8 - Rings Worth 3 In Special Stages (Tails)
SBJA-HNV8 - Rings Worth 4 In Special Stages (Tails)
SBJA-HTV8 - Rings Worth 5 In Special Stages (Tails)
SBJA-HYV8 - Rings Worth 6 In Special Stages (Tails)
SBJA-H2V8 - Rings Worth 7 In Special Stages (Tails)
SBJA-H6V8 - Rings Worth 8 In Special Stages (Tails)
SBJA-HAV8 - Need 0 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ACZT-CACN - Need 1 Chaos Emerald To Become Super Sonic (In Addition To Rings)
AGZT-CACN - Need 2 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ALZT-CACN - Need 3 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
ARZT-CACN - Need 4 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
AWZT-CACN - Need 5 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
A0ZT-CACN - Need 6 Chaos Emeralds To Become Super Sonic (In Addition To Rings)
A4ZT-CACN - Need 1 Ring To Become Super Sonic (In Addition To Chaos Emeralds – Don’t Lose Rings With Time
AGZT-CACY
K4ZT-CA92 - Need 5 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
A0ZT-CACY - Need 10 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
BLZT-CACY - Need 25 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
DGZT-CACY - Need 40 Rings To Become Super Sonic (In Addition To Chaos Emeralds)
FCZT-CACY - Super Sonic Doesn’t Lose Rings With Time
K4ZT-CA92 - Level Select Menu (At Title Screen, Hold Down A While Pressing Start)
RE8A-A60G - Start Most Levels With Some Rings (1-Player Game Only – The Number Of Rings Varies With The Stage, And You Can Still Lose Rings)
2VAT-BCRA - One Hit And You Are Invincible
982T-C9F8
Sonic 2 On Master System Online
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for SEGA Genesis / Mega Drive